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Author(s): 

Issue Info: 
  • Year: 

    2021
  • Volume: 

    6
  • Issue: 

    2
  • Pages: 

    117-140
Measures: 
  • Citations: 

    1
  • Views: 

    76
  • Downloads: 

    0
Keywords: 
Abstract: 

Yearly Impact: مرکز اطلاعات علمی Scientific Information Database (SID) - Trusted Source for Research and Academic Resources

View 76

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Journal: 

NEW MEDIA STUDIES

Issue Info: 
  • Year: 

    2018
  • Volume: 

    4
  • Issue: 

    14
  • Pages: 

    221-253
Measures: 
  • Citations: 

    0
  • Views: 

    1023
  • Downloads: 

    0
Abstract: 

Today, video gaming is a major global industry rivaling the film, music and book publishing industries. The products of this industry are widely used by children and teens to fill leisure time. Computer Games with entertainment and pleasure provide packed images and views in the form of stereotypes. The present study deconstruct female gender stereotypes by concentration on Elsa’s Games. This study, while analyzing the representation of gender in this series of Games, reveals the implications and hidden themes behind the construction of the female archetype. In general, this research uses a qualitative approach and semiotic method to decode the gendered themes and stereotypes hidden in this game series. Findings show that the presence of female character in most scenes is traumatic and problematic. Including stereotypical categories constituting this traumatic identity are located in assigned roles, training body, showing with satisfaction and hidden presence of Supporter subject. The gender stereotypes behind this game belonged women to the home and its environment and through the naturalization of gender roles, seeks to exacerbate existing relationships.

Yearly Impact: مرکز اطلاعات علمی Scientific Information Database (SID) - Trusted Source for Research and Academic Resources

View 1023

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Issue Info: 
  • Year: 

    2019
  • Volume: 

    10
  • Issue: 

    1
  • Pages: 

    73-99
Measures: 
  • Citations: 

    0
  • Views: 

    714
  • Downloads: 

    0
Abstract: 

Purpose of this research was to compare new Games with converntional Games primary school, from value-learing perspective. The selected Games were developmentally appropriate for this age group. The research method, gualitative method and statistical society of the research is 2506 converntional Games and 4040 computer and cooperative Games at category of new Games individual and cooperative that byPurposive sampling 40 converntional Games and 40 new Games( in 2 categories, cooperative Games and computer Games) selected. The data gathering tool is a relevant documents. In this research, the document of converntional and new Games are studied and compare using content analyzed. The collected data indicate that all converntional Games deal with matters of orderandlaw-abiding, but in only 11 Games signs of cooperation, in 3 indicators of loving care, and only in 2 signs of violence were detected. In comparison, only 24 of the 40 new Games included signs of order and law-abiding, while 10 of them deal with cooperation. Although surprisingly none of the new Games deal with loving care, 2 of them show signs of emphasizing responsibility. In other words, all Games do include lessons of moral/social values be it different in frequency and emphasis. Apparently, different priorities are set in new and converntional Games in terms of social/moral values and the use of such Games must be accompanied with special packaging and care in order to have a balance set of desired values included.

Yearly Impact: مرکز اطلاعات علمی Scientific Information Database (SID) - Trusted Source for Research and Academic Resources

View 714

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Author(s): 

Issue Info: 
  • Year: 

    2022
  • Volume: 

    -
  • Issue: 

    -
  • Pages: 

    0-0
Measures: 
  • Citations: 

    1
  • Views: 

    10
  • Downloads: 

    0
Keywords: 
Abstract: 

Yearly Impact: مرکز اطلاعات علمی Scientific Information Database (SID) - Trusted Source for Research and Academic Resources

View 10

مرکز اطلاعات علمی Scientific Information Database (SID) - Trusted Source for Research and Academic ResourcesDownload 0 مرکز اطلاعات علمی Scientific Information Database (SID) - Trusted Source for Research and Academic ResourcesCitation 1 مرکز اطلاعات علمی Scientific Information Database (SID) - Trusted Source for Research and Academic ResourcesRefrence 0
Author(s): 

LANE N.

Journal: 

NATURE

Issue Info: 
  • Year: 

    2006
  • Volume: 

    7114
  • Issue: 

    443
  • Pages: 

    901-903
Measures: 
  • Citations: 

    1
  • Views: 

    184
  • Downloads: 

    0
Keywords: 
Abstract: 

Yearly Impact: مرکز اطلاعات علمی Scientific Information Database (SID) - Trusted Source for Research and Academic Resources

View 184

مرکز اطلاعات علمی Scientific Information Database (SID) - Trusted Source for Research and Academic ResourcesDownload 0 مرکز اطلاعات علمی Scientific Information Database (SID) - Trusted Source for Research and Academic ResourcesCitation 1 مرکز اطلاعات علمی Scientific Information Database (SID) - Trusted Source for Research and Academic ResourcesRefrence 0
Author(s): 

ABAZARI SAEED

Issue Info: 
  • Year: 

    2008
  • Volume: 

    15
  • Issue: 

    54
  • Pages: 

    121-137
Measures: 
  • Citations: 

    0
  • Views: 

    11618
  • Downloads: 

    0
Abstract: 

One of the most important amusing entertainments in recent years is computer Games. Computer Games are increasingly getting common among children and adolescents.Employing modern technologies, this type of entertainment is becoming more and more rooted in the users' lives. The most significant point regarding these Games is their violent contents which can deeply influence on the users and prompt external abnormalities. However, the relationship between screening violence and the individuals' behaviors has not been definitively proved yet, and this is why the manufacturing companies are increasingly producing such Games. Therefore, researchers should assess the effects of such violence on adolescents, and put forward good practical propositions in this regard. The results of researches on this filed can help producers in producing computer Games.

Yearly Impact: مرکز اطلاعات علمی Scientific Information Database (SID) - Trusted Source for Research and Academic Resources

View 11618

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Author(s): 

echresh sheyda

Issue Info: 
  • Year: 

    2019
  • Volume: 

    4
  • Issue: 

    16
  • Pages: 

    27-40
Measures: 
  • Citations: 

    0
  • Views: 

    2495
  • Downloads: 

    0
Abstract: 

Compared to other media, computer Games have features that have the effect of influencing media at the tip of the pyramid. In fact, computer Games are one of the most effective media for influencing and shaping public opinion and bringing the minds of their audiences, especially children and adolescents, into the mainstream audience with the goals of domination systems. In this article, we first try to look at the position of computer Games and the impact on the minds of our audiences. We then explain the cultural, political, security and spyware applications of computer Games by analyzing and analyzing some examples of these Games. The results of the analysis show that our country has become the main focus of these Games due to its two powerful elements, Islamic culture and political situation. Therefore, we need to create a new culture in the field of computer Games in the country to prevent awareness and management of the right kind of damage and intrusion in different areas.

Yearly Impact: مرکز اطلاعات علمی Scientific Information Database (SID) - Trusted Source for Research and Academic Resources

View 2495

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Author(s): 

Bahram Shotorban Bagher

Journal: 

(RASANE VA FARHANG)

Issue Info: 
  • Year: 

    2018
  • Volume: 

    8
  • Issue: 

    1 (15)
  • Pages: 

    75-90
Measures: 
  • Citations: 

    0
  • Views: 

    807
  • Downloads: 

    0
Abstract: 

Nowadays digital character animation as one of the animation genres plays a major role in animation films, cinema and video Games. This type of art acts as a chain link between audience and artwork, and also is the user’ s key of empathy with characters. Since the most of domestic production companies haven't had research and development center in media product field, it is necessary to achieve a general cognition of character animation according to national and domestic culture. So accordingly the role and history of character in animation, psychological construction in interaction with audience, movement system, and also the role of computer in its progress were studied. In addition, studying available results, it is attempted to provide a general and systematic cognition for artists, animators and producers, in order to be a step toward future researches.

Yearly Impact: مرکز اطلاعات علمی Scientific Information Database (SID) - Trusted Source for Research and Academic Resources

View 807

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Issue Info: 
  • Year: 

    2018
  • Volume: 

    9
  • Issue: 

    1
  • Pages: 

    83-98
Measures: 
  • Citations: 

    0
  • Views: 

    220
  • Downloads: 

    147
Abstract: 

Maybe an event can't be modeled completely through one game but there is more chance with several Games. With emphasis on players' rationality, we present new properties of strategic Games, which result in the production of other Games. Here, a new attitude to modeling will be presented in game theory as a dynamic system of strategic Games and its some applications such as analysis of the clash between the United States and Iran in Iraq will be provided. In this system with emphasis on players' rationality, the relationship between strategic Games and explicitly the dynamics present in interactions among players will be examined. In addition, we introduce a new game called trickery game. This game shows a good reason for the cunning of some people in everyday life. Cooperation is a hallmark of human society. In many cases, our study provides a mechanism to move towards cooperation between players.

Yearly Impact: مرکز اطلاعات علمی Scientific Information Database (SID) - Trusted Source for Research and Academic Resources

View 220

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Author(s): 

PAPADIMITRIOU C.H.

Issue Info: 
  • Year: 

    2001
  • Volume: 

    -
  • Issue: 

    33
  • Pages: 

    749-753
Measures: 
  • Citations: 

    1
  • Views: 

    159
  • Downloads: 

    0
Keywords: 
Abstract: 

Yearly Impact: مرکز اطلاعات علمی Scientific Information Database (SID) - Trusted Source for Research and Academic Resources

View 159

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